Wednesday, September 30, 2009

10/1 70700 + Free Games,free game downloads,computer games,puzzle games,download free games..

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70700 + Free Games,free game downloads,computer games,puzzle games,download free games.. Feed My Inbox

Play Games ZTAR
September 30, 2009 at 1:04 pm


Free myspace games - Free blog games
 

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Monday, September 28, 2009

9/29 Relax Games Blog

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GEARGRINDER-POSTMORTEM
September 28, 2009 at 1:00 am

POSTMORTEM bring us this small-sized game (compared to usual games these days) titled "GearGrinder".

Buckle up and enjoy fully motorized mayhem with GearGrinder, the new incarnation of an underrepresented genre of arcade racing action. Take full control of your power-ful truck, mounted with the most devastating weapons available, malicious mines and more nifty gadgets, and complete over 45 versatile and thrilling missions, leaving a trail of devastation wherever you go. Need something extra? Just transform your ve-hicle from combat to racing mode, deploy your jet engine and smile at your oppo-nents while they watch your rear light disappear in the distance.


With destructible race environments ranging from shabby industrial circuits and cramped city tracks to the most gorgeous countryside, multiplayer modes for up to 8 players (LAN) and a thrilling story about a lot of money, hunger for power, corruption and friendship, GearGrinder will trigger the surge of adrenalin every man needs at regular inter-vals…


Features:

  • Adapt to any situation: Transform your truck from racing to combat mode in an instant
  • Countless primary and secondary weapons, mines, engines, structures and other tuning options to unlock
  • Including mini games for great stress relief: Slalom, Bowling, Arena and more
  • Multiplayer-modes (LAN) for up to 8 players


Download
http://rapidshare.com/files/285917389/GEARGRINDER-POSTMORTEM-part1.rar
http://rapidshare.com/files/285917765/GEARGRINDER-POSTMORTEM-part2.rar
http://rapidshare.com/files/285917478/GEARGRINDER-POSTMORTEM-part3.rar
http://rapidshare.com/files/285917388/GEARGRINDER-POSTMORTEM-part4.rar
http://rapidshare.com/files/285917778/GEARGRINDER-POSTMORTEM-part5.rar

No pass!!!
 

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Sunday, September 27, 2009

9/28 Free Gamer - open source games

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Open source 3D RPG updates
September 27, 2009 at 7:45 pm

There has been some activity in the most prominent free (as in freedom) software 3D role-playing games DungeonHack, jClassicRPG and Radakan.

DungeonHack

Green, water and village in DungeonHack [more]
DungeonHack (DH) 0.10 has been released in form of win&lin 32bit biaries and a few commits later I was able to compile the game on my 64bit Arch Linux machine. It is the first release of DH that does not rely on non-free libraries.

I played the game for the first time and I was positively surprised. Not only can I move around in the nice-looking (endless) landscape but also fight, cast magic, pick up items, enter houses and dungeons as well as talk to npcs. Physics also work (see barrels video below). On the downside: the current code is crash-happy and there is little content: In toto three houses, two dungeons, two enemy types, two items, one non-player character, one spell).

Zombie roasting รก la DH
The next DH aim is to create a typical RPG village, add some inventory and status GUI and to write a dialog system (the current one runs on boxes). Maybe you feel like giving them a programmer's or artist's hand at achieving one of these or other goals? Then enter the DH chatroom and/or forum (which I find one of the most entertaining floss game forums to read).

When test-playing DH, it appears weird to me that enemies' bodies disappear when eliminated and wish they would drop and also drop loot, which I could then collect into the (also not yet accessible) inventory. When playing the latest release or watching the videos, is there something you feel is missing?

jClassicRPG

Shrine and road in jClassicRPG
There has been much activity lately in jClassicRPG's Subversion repository. There are texture-roads now, the map not only shows terrain type any more but also infrastructure (roads and settlements). Shrines and Igloo buildings appear in the game world and a yeti creature has been added to the game's repertoire.

Usability has increased a lot through mouse menu integration and addition of buttons for map, character status etc. Though the drop-down menus don't act as the ones most of us are probably used to, the GUI-usage learning curve has dropped a lot. I especially like the tool-tip system, which shows usage instructions for the different controls or details about fields in the map. If only the font was better readable...

If you would like to help jClassicRPG grow, I can think of at least one Blender-modelling task: give attack animations to this gorilla. Apart from that you can find ways to help on this page and in this thread. And if you're hardcore, also read the TODO! (Search for "[ ]") :D

What I would like to see in jClassicRPG are cloth/armor items and a menu for equipping my party members with them. Also the shiny flowers scream to me "pick me" and I hope that will be a gameplay option some day. Can you think of content or features that would enrich the game?

Radakan

Panda3D integration in Radakan
Radakan's developer announced a while ago, that the 3D view of the game will be postponed and a text/GUI interface would be developed first. Now Panda3D, a fun, BSD-licensed, python-powered game engine is being integrated.

What Radakan's developers could use help with now is exporting their already available media [.7z archive] and some media from OpenGameArt to the Panda3d .egg format. Instructions here (press "next" multiple times to see instructions for various 3D applications).

Radakan's 'behavior' editor
I do not care too much for the 3D part of the game (at least not yet). I would prefer the engine to be more stable, so I could try out the quest and add some detail to it using the behavior editor. What do you think? Is implementing 3D worth the time or would you rather prefer the gui/text-based framework to get developed further?

Off-topic

A little hint if you ever feel like making a gameplay video yourself: I prepared the videos for this post (and other posts) using glc to record and mencoder to encode. Sometimes (for non-OpenGL games) I use recordmydesktop to record. Feel free to ask in the comments or forum if I can help you with making videos.

Another little hint: If you are unable to use YouTube but curious about the videos and can play back mp4 files (vlc and mplayer can handle them), use youtube-dl to download videos for off-line playback.

 

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